[*Bones*], [], [*Weights per Bone*], [], [*Animatable Model*],
[*Bones*], [], [*Weights per Bone*], [], [*Animated Model*],
[], [], [], [], [],
[], [], [], [], [],
), caption: [Typical components of a 3D model. Example assets from #link("https://play0ad.com/media/screenshots/")[0.A.D].]) <3dmodel>
), caption: [Typical components of a 3D model. Example assets from #link("https://play0ad.com/media/screenshots/")[0.A.D].]) <3dmodel>
...
@@ -106,11 +110,11 @@ how much it bounces (_bounciness_) or is affected by friction (_roughness_).
...
@@ -106,11 +110,11 @@ how much it bounces (_bounciness_) or is affected by friction (_roughness_).
A physics engine simulates in every frame the physical changes to all entities with physical components.
A physics engine simulates in every frame the physical changes to all entities with physical components.
It applies forces, moves objects, determines collisions, resolves collisions by calculating impulses, and sends collision events to the object'sscripts.
It applies forces, moves objects, determines collisions, resolves collisions by calculating impulses, and sends collision events to the object'sscripts.