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Gamejam Guideline
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osak
Gamejam Guideline
Commits
c363ef30
Verified
Commit
c363ef30
authored
5 months ago
by
Lars Frost
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@@ -17,13 +17,13 @@
//
#
todo_outline
=
Organisation
-
The
GameJam
starts
on
0
5
.0
7
.202
4
at
1
8
:
30.
The
final
version
has
to
be
submitted
until
07
.0
7
.202
4
1
8
:
30.
-
The
games
are
presented
by
you
to
the
jury
on
1
0
.0
7
.202
4
from
9
:
3
0
to
1
1
:
3
0.
The
jury
will
then
choose
the
winner
.
-
The
GameJam
starts
on
1
0.0
1
.202
5
at
1
6
:
30.
The
final
version
has
to
be
submitted
until
12
.0
1
.202
5
1
6
:
30.
-
The
games
are
presented
by
you
to
the
jury
on
1
5
.0
1
.202
5
from
15
:
0
0
to
1
7
:
0
0.
The
jury
will
then
choose
the
winner
.
-
During
the
presentation
,
you
will
show
the
games
on
your
own
devices
.
You
shall
further
upload
a
compiled
version
,
that
is
distributed
to
all
participants
.
=
Technical
Requirements
-
The
game
has
to
support
either
Windows
(
10
+
)
or
Ubuntu
(
24.04
).
If
possible
(
your
engine
supports
this
,
and
you
used
no
OS
-
specific
APIs
),
you
shall
submit
versions
for
Windows
,
macOS
,
and
Linux
.
-
The
game
has
to
support
either
Windows
(
10
+
)
or
Ubuntu
(
24.04
+
).
If
possible
(
your
engine
supports
this
,
and
you
used
no
OS
-
specific
APIs
),
you
shall
submit
versions
for
Windows
,
macOS
,
and
Linux
.
-
If
your
game
is
intended
for
gamepads
,
it
must
also
be
possible
to
play
one
player
with
keyboard
and
mouse
.
-
There
will
be
repositories
in
the
RWTH
Gitlab
.
There
you
submit
your
final
version
.
-
We
do
not
mandate
a
specific
engine
,
though
we
do
recommend
to
use
Godot
or
Unity
.
We
also
recommend
that
you
get
familiar
with
the
engine
,
you
would
like
to
use
,
before
the
jam
starts
.
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