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Gamejam Guideline
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osak
Gamejam Guideline
Commits
b281f179
Verified
Commit
b281f179
authored
11 months ago
by
Lars Frost
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Mention shape casting
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@@ -111,6 +111,7 @@ However, it is much more efficient to use one or multiple simple shapes (spheres
...
@@ -111,6 +111,7 @@ However, it is much more efficient to use one or multiple simple shapes (spheres
Even
games
that
have
no
physics
interaction
can
need
colliders
,
f
.
e
.
to
determine
which
object
is
selected
on
a
mouse
click
.
Even
games
that
have
no
physics
interaction
can
need
colliders
,
f
.
e
.
to
determine
which
object
is
selected
on
a
mouse
click
.
The
task
of
determining
what
colliders
a
ray
(
a
line
going
from
a
point
in
one
direction
)
will
intersect
is
called
_
Ray
Casting_
.
The
task
of
determining
what
colliders
a
ray
(
a
line
going
from
a
point
in
one
direction
)
will
intersect
is
called
_
Ray
Casting_
.
When
trying
this
for
a
collider
,
it
is
called
_
Shape
Casting_
.
*
Game
engine
*
#
h
(
1
em
)
*
Game
engine
*
#
h
(
1
em
)
The
game
engine
loads
required
assets
on
startup
and
then
enters
the
main
loop
.
The
game
engine
loads
required
assets
on
startup
and
then
enters
the
main
loop
.
...
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