diff --git a/leitfaden.typ b/leitfaden.typ
index 53e5a01dded5812a59aab764c4b185efe18d7495..19af313c8c82437975ff59727e3488efd6a757f7 100644
--- a/leitfaden.typ
+++ b/leitfaden.typ
@@ -111,6 +111,7 @@ However, it is much more efficient to use one or multiple simple shapes (spheres
 
 Even games that have no physics interaction can need colliders, f.e. to determine which object is selected on a mouse click.
 The task of determining what colliders a ray (a line going from a point in one direction) will intersect is called _Ray Casting_.
+When trying this for a collider, it is called _Shape Casting_.
 
 *Game engine*#h(1em)
 The game engine loads required assets on startup and then enters the main loop.