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Verified Commit 8cdf72a7 authored by Lars Frost's avatar Lars Frost
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Remove unnecessary comma

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......@@ -69,7 +69,7 @@ The simple way is shown by #link("https://docs.unity3d.com/Packages/com.unity.in
You create an `*.inputactions` file with actions that are then mapped to `On<actionname>` methods.
This works if you have only one input device per local game instance.
However, it is unsuited if you want to allow a multiplayer mode by connecting multiple gamepads to the same PC.
In that case you need the to handle InputEvents, that know what device triggered them.
In that case you need the to handle InputEvents that know what device triggered them.
The complex way, used in that case, is to register handlers for events in `UnityEngine.InputSystem.InputSystem`.
#figure(```cs
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