From 8cdf72a71babddb76c36671f79f29362db709c5c Mon Sep 17 00:00:00 2001
From: Lars Frost <larsf@fsmpi.rwth-aachen.de>
Date: Sun, 10 Nov 2024 17:15:39 +0100
Subject: [PATCH] Remove unnecessary comma

---
 sections/unity.typ | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/sections/unity.typ b/sections/unity.typ
index 391c9c0..3934a99 100644
--- a/sections/unity.typ
+++ b/sections/unity.typ
@@ -69,7 +69,7 @@ The simple way is shown by #link("https://docs.unity3d.com/Packages/com.unity.in
 You create an `*.inputactions` file with actions that are then mapped to `On<actionname>` methods.
 This works if you have only one input device per local game instance.
 However, it is unsuited if you want to allow a multiplayer mode by connecting multiple gamepads to the same PC.
-In that case you need the to handle InputEvents, that know what device triggered them.
+In that case you need the to handle InputEvents that know what device triggered them.
 
 The complex way, used in that case, is to register handlers for events in `UnityEngine.InputSystem.InputSystem`.
 #figure(```cs
-- 
GitLab