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Verified Commit 96ae09a2 authored by Lars Frost's avatar Lars Frost
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Link more community godot forks

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It uses an object-oriented programming model and has its own scripting language #link("https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/index.html")[GDScript] with optional typing and python-like syntax.
It also supports #link("https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/index.html")[C\#/.NET]
and has native bindings called GDExtensions for C and C++.
There are also several community-maintained language bindings like #link("https://github.com/utopia-rise/godot-kotlin-jvm")[Kotlin]
There are also several #link("https://github.com/Godot-Languages-Support/godot-lang-support")[community-maintained language bindings] like #link("https://github.com/utopia-rise/godot-kotlin-jvm")[Kotlin]
or #link("https://github.com/Geequlim/ECMAScript")[JavaScript/TypeScript] with a modified base engine or #link("https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html#supported-languages")[Rust, Go, and Swift] for GDExtensions.
However, I advise using GDScript or C\# as they have the best support, and have a programming model fitting the engine.
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