@@ -118,6 +118,12 @@ There is also a special stage called `FixedUpdate`, that is called with a fixed
After each iteration of the main loop, the engine will render the world to the screen.
During rendering, the engine might also perform post-processing steps like anti-aliasing#footnote[See https://docs.godotengine.org/en/stable/tutorials/3d/3d_antialiasing.html for Godot'soptions].