From 7cddf251fc074cbe0a6909b1b2f104ff96c51856 Mon Sep 17 00:00:00 2001
From: Lars Frost <larsf@fsmpi.rwth-aachen.de>
Date: Tue, 17 Sep 2024 21:18:35 +0200
Subject: [PATCH] Add link for PBR properties explanation

---
 leitfaden.typ | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/leitfaden.typ b/leitfaden.typ
index 91d1a0a..a7ee08c 100644
--- a/leitfaden.typ
+++ b/leitfaden.typ
@@ -64,7 +64,8 @@ _normal_ map (in which direction is light emitted),
 _specular_ map (how much does the reflection use the light color instead of the diffuse color),
 but there are several other types.
 Models also have a material, with many more properties to change its appearance.
-You can see the influence of many common properties in #link("https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/principled.html")[the blender documentation for physically based rendering (PBR)].
+You can see the influence of many common properties in #link("https://google.github.io/filament/Material%20Properties.pdf")[these examples for common properties].
+Additional documentation including rarer properties are in #link("https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/principled.html")[the blender documentation for physically based rendering (PBR)].
 Note, that advanced shadered materials from 3D software are usually not exportable to game engines.
 This is in part because of lack of standardized formats, but also because games require real-time rendering,
 which heavily restricts how complex graphics can be.
-- 
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